JAGDPANTHER MAGAZINE PDF

JagdPanther Magazine #1 – Take a journey with us to an ancient age, just one step up from carving game rules on clay tablets. The year JagdPanther Magazine #10 – Take a journey with us back to July , when a small wargame club in Amarillo, Texas (led by Steve Cole). JagdPanther Magazine #9 – Take a journey with us back to April , when a small wargame club in Amarillo, Texas (led by Steve Cole).

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As before, the counters were on paper; the gamers had to mount them by themselves.

Warehouse 23 – JagdPanther Magazine #13

The big draw of the issue was the complete game Goetterdaemmerung. May have medium sized creases, scuff marks, very small stain, etc. Before Amarillo Design Bureau The game in this issue was Jacksonville: New scenarios were presented for Panzerblitz a balanced tank battleThird Reich, Napoleon at Waterloo French and Prussian units that historically did not arriveTank a breakthrough battleand SSN a simpler introductory scenario.

It also offered rules revisions, minigames, variants, scenarios, and historical material. Jagdpanther Book 1 – Issues This issue has been scanned from the best available copy.

The game included paper counters, a 14×22 map of Germany, and four pages of rules. Unfortunately, he never understood how it worked, and did it all wrong. Rules were included to play the game simultaneously with other games covering the Middle East and China.

Jagdpanther Magazine JagdPanther magazine, published quarterly, featured a complete game or a major variant in each issue.

The game in the issue was Marine! Assorted new rules for Luftwaffe continuing the game into The “lead article” described “the mission and the man” of the Marines of all nations. Have one for Sale or Trade?

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The cover was actually a photograph taken during World War II, but the cover was still black and white as were all the inside pages in every issue. Suggested rules changes for Second Galactic War. JagdPanther magazine, published quarterly, featured a complete game or a major variant in each issue.

The main history article was about the problems faced by the Warsaw Pact in conquering Europe. Cover art by James McNease who drew it from a photo. Issue 8 would see many magazind to the 11″ bound magazine format. The game in this kagazine was Siege of Leningrada typical WW2 game with German division-sized counters some of which could break down into three regiments battering their way through fixed Russian defenses to grab the city jagdpanthed Leningrad.

JagdPanther Magazine #13

Every item in our inventory has been inspected, very strictly graded, and bagged for its protection. The issue marked nagdpanther welcome change to our readers, although it continued the continual confusion over volume and issue numbers. Unusual new units included: A player could build any battle by just counting out the right number of units and picking an appropriate part of the map. Take another journey with us back towhen a small wargame club in Amarillo, Texas led by Steve Cole produced a magazine filled with articles, variants, and reviews.

A “plus” sign indicates that an item is close to the next highest condition. Editorial by Steve Cole who, today, has no idea what he meant back then including the original ball point pen corrections of the typewritten pages. For example, “SW NM ” means shrink wrapped in near-mint condition.

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Still in the original factory shrink wrap, with condition visible through shrink noted. The “Iron Age” of JagdPanther continued with color cardstock magazjne, one-piece multi-color maps, and die-cut counters. Boardgame counters are punched, unless noted.

: Jagdpanther Magazine Games

Like new with only the slightest wear, many times indistinguishable from a Mint item. This issue included the complete game Gorlice-Tarnowbased on the continent-wide campaign on the Russian front in that year. This was basically a rewrite of the Rick Loomis nuclear war play by mail game with a ton of extra rules like submarines, bombers, and so forth.

As you can see, the editors and writers packed a lot of stuff into 24 pages, but things were about to change for JagdPanther. Board games in this condition may be played but show little to no wear.

This was a little known Japanese Imphal-Kohima offensive in that caught the British off guard and could have penetrated into India itself. May have flaws such as tears, pen marks or highlighting, large creases, stains, marks, a loose map, etc.

Mqgazine pages are difficult to read but are the best we can do and you can, with patience, figure them out. Back ina small wargame club in Amarillo, Texas led by Steve Cole produced an award-winning magazine filled with articles, variants, and reviews.

Warehouse 23 will be closed December 24th, January 1st,